![]() ![]() If you click on EDIT HDR you have the possibility to add your own highlights or light sources. Under environment you have the possibility to get light and reflection from the HDR and have a very realistic result. The HDR images are really very different from each other. Just click on the “parts” and use the slots writing down a number or use the move tool. You can change the location, resize and rotate all objects in the PROJECT panel under position. After changing it you can SAVE it to the library and use it again in other projects. Make a double click on the object and you will see in the Project panel the material with several settings. ![]() As soon you have applied (drag&drop) the material you can of course change the settings of the material to get other effects that you need. In our case I need a car paint material, so I search in the PAINT section a nice material. This for are sections that we use in this tutorial.īefore I begin the tutorial, In the Material panel you have different sections. Textures: If you apply them on your model you can choose between: it’s colour, bump map, opacity or label (it is a kind of material editor). ![]() ![]() Backtemplates: This are backgrounds with different choices of colours or images (you can create your own in Photoshop). Environments: Here you can find many great set-ups of HDR images to use as background and light source (you can also import your own HDRI). Materials: here you can find a list of materials to apply (trough drag&drop on you model). You have this sections: Materials, colours, environments, backplates, textures, renderings. The Library panel shows you what you can add to the scene ( for example an other material on your car, or simply an other HDR image etc…). The project Panel shows you what you have in your scene. The two most important panels (buttons) are the “PROJECT” panel and the “LIBRARY” panel. For example METERS! This will guarantee you to be able to import in a second moment other objects with correct scale/rotation/size compared to the already existing project. Remember that in your modelling software you have to set-up the units. This will allow you to understand what you should change. You will see a nice real-time rendering in your view. Ones you are in Keyshot “IMPORT” the model. Attention, in older versions of Keyshot it’s the color that you must choose, in the new version it works trough materials !Īfter this step EXPORT the model (I use OBJ files…but there many other choices). In this way you GROUP the objects for Keyshot. In your modelling software you have to give the same color to those objects that in Keyshot should have the same material. This tutorial covers these features along with the settings used for the rendering of the car you see in the image above. All of the changes and adjustments to the scene happen right in front of your eyes. It offers preset environments (HDRI’s) as well as physical lighting, hundreds of scientifically accurate materials and settings that are simple to adjust. That is exactly where we see the power of KeyShot. The key to a great rendering is the quality of light and use of material. You may wonder what the key is to create great renderings. KeyShot changes that completely, putting the ability to create stunning imagery in the hands of every designer. Many designers have great models but bad renderings–a loss of quality in their portfolio that can affect job prospects or landing a project. For those who create hundreds of test renderings just to achieve the right angle for reflections, you’ll understand how much time you can save with that feature alone. “WOW, real time reflections of the HDR image on the model.”, I thought to myself. KeyShot integrates throughout the entire product development process, with the widest 3D file format support and LiveLinking technology for a fluid workflow from concept to final product.When I first imported a model to KeyShot, my jaw dropped. KeyShot provides the speed to visualize products fast with advanced lighting capabilities that create the most accurate lighting for simple studio shots or the most complex interior lighting. Use a preset, an exclusive partner material or create your own. KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. No special graphics card is needed, and all CPU power scales linearly for unmatched performance. KeyShot works on both Windows and Mac utilizing 100% of any available CPU power. KeyShot is extremely easy to learn and use to achieve photographic results in minutes through a simple, workflow-based interface with all the advanced capabilities for the most experienced user. Every change from material and lighting to cameras and animation is seen instantly as you work. KeyShot is real-time rendering to the core. How do you position yourself against your competitors? ![]()
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